Aladdin is a platform game based on the 1992 film of the same name developed by Virgin Games USA. The game was released by Sega for the Sega Genesis on November 11, 1993 as one of several games based on the film, including another game that was released in the same month by Capcom for the Super NES. Aladdin’s primary forms of offense against enemy characters are a scimitar for short-range slashing attacks and apples that can be pelted as long-range ammunition. The apples are a finite resource, but can be collected in abundant amounts throughout the game. Aladdin’s health is indicated by a trail of smoke emanating from the Genie’s lamp on the top-left corner of the screen. The trail shortens whenever Aladdin is harmed by an enemy or environmental hazard. Health can be restored by collecting blue Genie Hearts scattered throughout the levels. If Aladdin runs out of health, a life will be lost. Blue vases within the levels act as checkpoints from which Aladdin will be revived if he had passed one before losing a life. Extra lives can be received by collecting golden icons in the shape of Aladdin’s head hidden in the levels. If Aladdin’s last life is lost, the game prematurely ends. The amount of lives and apples Aladdin is equipped with at the start of the game is determined by the difficulty setting, which can be adjusted in the main menu. Aside from apples, Aladdin can collect gems, which can be traded with the Peddler in each level for extra lives and “wishes”. Wishes allow the player to continue the game from the current level after losing their last life instead of having to start again from the beginning. On occasion, “smart bombs” in the form of Jafar’s lamp can be found and triggered, which will result in the elimination of all on-screen enemies.