Grand Theft Auto Advance

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From Wikipedia, the free encyclopedia:
Grand Theft Auto Advance (also marketed as Grand Theft Auto) is a 2004 action-adventure game developed by Digital Eclipse and published by Rockstar Games. The eighth instalment in the Grand Theft Auto series, it was released for the Game Boy Advance on 26 October 2004 (the same day Grand Theft Auto: San Andreas was released for the PlayStation 2).[1] The game takes place in Liberty City (a fictional parody of New York City), the same setting used for Grand Theft Auto III, to which it serves as a prequel. The story, set one year before Grand Theft Auto III, follows small-time criminal Mike’s quest for revenge after his partner’s supposed death, which leads him to become entangled in a world of organised crime, gang warfare, and corruption.
The game is played from a top-down perspective, similar to the style used in Grand Theft Auto and Grand Theft Auto 2; despite this, it is part of the series’ “3D universe” canon, sharing continuity with the three-dimensional games of the franchise. It also features most gameplay elements of the 3D Grand Theft Auto games, including the vehicle-based side-missions, most weapons, the use of safe houses, and the style of the heads-up display. The game received mixed reviews from critics, and was followed by Grand Theft Auto: Liberty City Stories, another Grand Theft Auto III prequel, in 2005.
Grand Theft Auto Advance is an action-adventure game set in an open world environment and played from a top-down perspective. The game had to be adapted to the Game Boy Advance’s hardware limitations. As a result, it does not have animated cutscenes, nor does it have Grand Theft Auto III’s much-lauded pedestrian dialogue. All cutscenes are text-only with hand-drawn pictures of the characters’ faces, with a thematic backdrop behind. The art style is consistent with that used for the cover and loading art of the three-dimensional releases in the series. Replacing the pedestrian dialogue, some soundbites taken from Grand Theft Auto III are played when the player hits someone’s car. Short police radio voiceovers will announce the player’s location and vehicle type when the player commits a crime. More details about this game can be found on

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