Killer Instinct Gold is a 1996 fighting video game based on the arcade game Killer Instinct 2. As in other series entries, players control characters who fight on a 2D plane set against a 3D background. Players press buttons to punch and kick their opponent in chains of successive hits, known as combos. Large combo successions lead to stronger attacks and brutal, stylistic finisher moves underscored by an announcer. Characters—including a gargoyle, a ninja, and a femme fatale—fight in settings such as a jungle and a spaceship. Killer Instinct Gold includes the arcade release’s characters, combos, and 3D, pre-rendered environments, but excludes its full-motion video sequences and some voiceovers due to restrictions of the cartridge media format. The Gold release adds a training mode, new camera views, and improved audiovisuals. Gameplay: Killer Instinct Gold is a port of the arcade fighting video game Killer Instinct 2. Like other entries in the Killer Instinct series, two characters controlled by humans or artificial intelligence fight in one-on-one matches to deplete their opponent’s health meter. While the characters move and attack on a 2D plane, the background is depicted in pre-rendered 3D and gives the appearance of depth.Players fight with a six-button setup: three punch buttons and three kick buttons, similar to the controls in Street Fighter II. Players can chain together a series of hits into “combos” for increased damage, with some combos requiring a specific, memorized sequences of button presses. Multiple hit combos lead to stronger attacks and brutal, stylistic finisher moves, or “fatalities”. Characters on the receiving end of a combo can interrupt the sequence with a “combo breaker” move. An announcer narrates major game moments with phrases like, “Awesome combo!”


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