STREET FIGHTER 5

From Wikipedia, the free encyclopedia: The overall gameplay was toned down from Street Fighter IV: attack animations appear slower, and the character art and models are redesigned to feel more realistic. Revenge Gauges and Super Arts were features originally shown at the Capcom Cup; the former has been scrapped, while the Super Art was retooled in the form of the Critical Art. The current features as shown at E3 place are closer in style to the Street Fighter Alpha series. EX Special moves return from the most recent games, along with a Guard Break meter like the one seen in the Alpha games. New features include the V-Gauge, a separate meter used for attacks such as the V-Skill, V-Trigger and V-Reversal, which are unique to each character. Another new addition to the series is the presence of destructible walls and other similarly interactive elements, such as a bus that characters can be knocked into in Bustling Side Street, or crashing into the loo wall in Union Station. The first time you play this game, you’ll have to clear the Tutorial mode (which can be skipped). Unlike Street Fighter IV, gameplay expansions and changes will not come in new installments but rather gradually be added to the game over the long term. Players have the choice of paying for new characters as they are added via in-game Fight Money. Also, there will be no on-disc DLC. At launch, the game included 16 fighters, which consist of eight veterans that have appeared frequently in the series, four veterans that have not been playable since Street Fighter Alpha 3, and four new characters. Additional characters have been confirmed to be released at later dates. It was revealed that six characters were to be added throughout 2016 as DLC, bringing the roster count to 22 fighters. The 2016 DLC fighters include four more frequent veterans and two fighters that have not been playable since Street Fighter III: 3rd Strike. As of November 19, 2015, Ono confirmed to have a second wave of DLC characters after the first six. It was confirmed on December 3rd, 2016 that six more fighters, including frequent veteran Akuma and five characters who weren’t playable in any Street Fighter game before, would be added throughout 2017, bringing the total to 28 fighters. A third wave was slated for release throughout 2018, adding four more frequent fighters as well as two more newcomers, bringing the total up to 34. After the end of Capcom Cup in 2018, the fourth wave was accidentally announced, confirming one new fighter who happens to be another alternate form of an original fighter, to be released in 2019 properly. Later additions to the roster via this wave include four more veterans and another newcomer. When the whole of this wave was released, the total was brought up to 40. The fifth and final season, released during 2021, added five more fighters to the roster, bringing the grand total to 45 fighters, the largest amount in any Street Fighter game thus far, one more than in Ultra Street Fighter IV, the previous record holder. The wave includes three more veterans, a new character taken from fellow Capcom franchise Rival Schools, and one last new fighter. Purchasing the Premium Pass for this particular season adds a bonus 46th fighter, Eleven, who takes on the form of a random fighter before a match.
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