From Wikipedia, the free encyclopedia:
Super Mario All-Stars is a 1993 compilation of platform games for the Super Nintendo Entertainment System (SNES). It contains remakes of Nintendo’s four Super Mario games released for the Nintendo Entertainment System (NES) and the Famicom Disk System: Super Mario Bros. (1985), Super Mario Bros.: The Lost Levels (1986), Super Mario Bros. 2 (1988), and Super Mario Bros. 3 (1988). As in the original games, players control the Italian plumber Mario and his brother Luigi through themed worlds, collecting power-ups, avoiding obstacles, and finding secret areas. The remakes feature updated graphics—including the addition of parallax scrolling—and music, modified game physics, and bug fixes. Super Mario Bros., The Lost Levels, and Super Mario Bros. 3 follow Mario and Luigi as they attempt to rescue Princess Toadstool from the villainous Bowser, with the player stomping on enemies and breaking bricks as they progress. Super Mario Bros. 2 features a different storyline and gameplay style: Mario, Luigi, the Princess, and Toad must defeat the evil King Wart, who has cursed the land of dreaming. In this game, the player picks up and throws objects such as vegetables at enemies. The games in Super Mario All-Stars are updated to take advantage of the 16-bit hardware of the Super Nintendo Entertainment System (SNES). The updates range from remastered soundtracks to revamped graphics and the addition of parallax scrolling. The difficulty level of The Lost Levels is toned down slightly: poison mushroom hazards, which can kill the player, are easier to distinguish,and there are more 1-ups and checkpoints.The games in Super Mario All-Stars are updated to take advantage of the 16-bit hardware of the Super Nintendo Entertainment System (SNES). The updates range from remastered soundtracks to revamped graphics and the addition of parallax scrolling. Game physics are slightly modified and some glitches, such as the Minus World in Super Mario Bros., are fixed. Super Mario All-Stars received acclaim and is one of the bestselling Super Mario games, with 10.55 million copies sold by 2015. Critics considered it one of the best SNES games and praised the updated graphics and music, but criticized its lack of innovation. It was rereleased twice for the anniversary of Super Mario Bros: in 2010 (the 25th anniversary) in a special package for the Wii, and in 2020 (the 35th anniversary) for the Nintendo Switch. The Wii rerelease sold 2.24 million copies by 2011 but received mixed reviews; while critics felt the compilation remained high quality, they criticized the lack of new games or features. Gameplay The player starts out with five lives instead of three, and gaining more than 128 lives just maxes out the life counter at 128, unlike the NES version where the next display of the lives screen gives a Game Over. The level introduction screen, which shows how many lives the player has remaining, also gives a brief overview of up to five enemies appearing in the level, excluding Piranha Plants. For example, the World 1-1 introduction shows Goombas and Koopa Troopas. The castle introductions only show Bowser, even if other enemies appear in the level. Destroying a brick has a different effect. Originally, Mario and Luigi rebound downward quickly just like hitting any indestructible block. In Super Mario All-Stars, however, he continues going upwards, then falls back down more slowly. These two installments in Super Mario All-Stars are the only Mario games to ever have this effect; even in the Super Mario All-Stars version of Super Mario Bros. 3, Mario and Luigi rebound downward quickly like in the original NES version. Mario gets hurt if he hits the upper mouth of Piranha Plants, while in the original Super Mario Bros., the upper pixels of the Piranha Plant’s mouth do not harm Mario or Luigi. There were several bug fixes. An extra block was added on top of the pipe at the end of underwater levels, preventing Mario from getting stuck in this place as it was possible in the original game. When Mario has more than nine lives, they are displayed correctly. Glitches such as Minus World, Mushroom Magic, Small Fire Mario and Stuck Underwater were fixed and removed, although Mario can still walk through the wall into the Warp Zone. The left pipe will still warp to World 4, however. Jumping over a flagpole, although only possible in some non-castle levels, will no longer result in Mario/Luigi being trapped in an endless looping void until the time runs out should the flagpole disappear offscreen if they venture too far; instead, the level stops scrolling once the fortress/castle is in full view, and an invisible barrier at the right side of the screen prevents Mario/Luigi from venturing further beyond the other side of the flagpole. Time is converted to points in castle levels. During a Game Over, the player is asked to continue, save and continue, or save and quit. Mario or Luigi appears at the bottom, next to the logo of the current game (this also applies on the Time Up screen). Similarly, this Game Over screen replaces World 9’s unique Game Over screen, and thus cuts out “Mario”‘s message to the player. The above text is from the Super Mario Wiki and is available under a Creative Commons license. Attribution must be provided through a list of authors or a link back to the original article. Source: More details about this game can be found on

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