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Super Street Fighter II: The New Challengers is a competitive fighting game produced by Capcom and originally released as an arcade game in 1993. It is the fourth game in the Street Fighter II sub-series of Street Fighter games, following Street Fighter II: Hyper Fighting. It refines and balances the existing character roster from the previous versions, and introduces four new characters. It is the first game on Capcom’s CP System II hardware, with more sophisticated graphics and audio over the original CP System hardware used in previous versions of Street Fighter II. Super Street Fighter II was followed in 1994 by Super Street Fighter II Turbo, a fifth version of Street Fighter II, which further balances the characters and adds features. All twelve characters from the previous Street Fighter II games return, many with basic and special techniques refined to adjust the overall balance.[2] Some of the characters received new special techniques such as Ryu’s Fire Had?ken (renamed Shakunetsu Had?ken in the Street Fighter Alpha series), a flaming Shoryuken for Ken,[3] Zangief’s Atomic Buster, and M. Bison’s Devil Reverse. Four new characters are introduced: T. Hawk, a Native American warrior from Mexico whose ancestral homeland was taken from him by Shadaloo; Fei Long, a Hong Kong movie star who wishes to test his martial arts against real opponents; Dee Jay, a kickboxing musician from Jamaica seeking inspiration for his next song; and Cammy, a 19-year-old female special forces agent from England with a mysterious past tied to M. Bison. Eight opponents are chosen at random, followed by the four Shadaloo Bosses (Balrog, Vega, Sagat, and M. Bison).


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