
From Wikipedia, the free encyclopedia:
The gameplay of Wario Land 4 (which is generally similar to that of Wario Land II and Wario Land 3) allows for some open-endedness as well as some order of difficulty. After an Entry Passage that serves as a tutorial for the game, there are four main passages: the Emerald, Topaz, Ruby, and Sapphire Passages, in order of difficulty. The Emerald Passage is themed around nature. The Topaz Passage is themed around toys, games, and other “playtime” ideas. The Ruby Passage is themed around mechanics and technology. The Sapphire Passage is themed around horror and danger, prominently involving ghosts and the like. After these four main passages is the “Final” Golden Pyramid, which serves as a recap of these four themes and houses the Golden Passage level and the final boss.
Wario is reading the newspaper when he notices an article about a mysterious pyramid found deep in the jungle. The legend related to the pyramid is that of Princess Shokora, ruler of the pyramid, who was cursed by the money-crazed Golden Diva. Without wasting time and forgetting to take his mid-morning nap, Wario jumps into his Wario Car and drives to the pyramid. As he enters it, he finds a black cat and chases it. Doing so, he falls down a precipice and is stuck inside the pyramid.
After fighting his way through the entry passage and an early boss battle against Spoiled Rotten the Eggplant, Wario discovers four new passages and battles against Cractus the ill-tempered Venus flytrap; Cuckoo Condor, the condor wearing machine, Aeorodent, the Rat riding a teddy bear-like balloon; and Catbat the Cat/Bat hybrid. After completing these passages, Wario gains access to the innermost part of the pyramid, which ends up being the stronghold of Golden Diva. Wario meets the cat again, who turns out to be Princess Shokora herself.
More details about this game can be found on Wikipedia.org
The gameplay of Wario Land 4 (which is generally similar to that of Wario Land II and Wario Land 3) allows for some open-endedness as well as some order of difficulty. After an Entry Passage that serves as a tutorial for the game, there are four main passages: the Emerald, Topaz, Ruby, and Sapphire Passages, in order of difficulty. The Emerald Passage is themed around nature. The Topaz Passage is themed around toys, games, and other “playtime” ideas. The Ruby Passage is themed around mechanics and technology. The Sapphire Passage is themed around horror and danger, prominently involving ghosts and the like. After these four main passages is the “Final” Golden Pyramid, which serves as a recap of these four themes and houses the Golden Passage level and the final boss.
Wario is reading the newspaper when he notices an article about a mysterious pyramid found deep in the jungle. The legend related to the pyramid is that of Princess Shokora, ruler of the pyramid, who was cursed by the money-crazed Golden Diva. Without wasting time and forgetting to take his mid-morning nap, Wario jumps into his Wario Car and drives to the pyramid. As he enters it, he finds a black cat and chases it. Doing so, he falls down a precipice and is stuck inside the pyramid.
After fighting his way through the entry passage and an early boss battle against Spoiled Rotten the Eggplant, Wario discovers four new passages and battles against Cractus the ill-tempered Venus flytrap; Cuckoo Condor, the condor wearing machine, Aeorodent, the Rat riding a teddy bear-like balloon; and Catbat the Cat/Bat hybrid. After completing these passages, Wario gains access to the innermost part of the pyramid, which ends up being the stronghold of Golden Diva. Wario meets the cat again, who turns out to be Princess Shokora herself.
More details about this game can be found on Wikipedia.org
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